He had to kill or drive them away by throwing rocks and sticks to them. In Adventure in Serenia/The Wizard and the Princess, there were many rattlesnakes blocking the Wanderer's way though the Endless Desert of Serenia. Interestingly, snakes make an appearance in every King's Quest game (except the original KQ1AGI): In the Ancient Ones language the serpent is the animal that represents the letter U. This also seems to be true in the world of Daventry, evidenced by the satanic serpentine icons and statues in the dark wizard Mordack's castle, and by the fact that Alexander refers at many times to Alhazred as "that snake". Throughout history serpents have been depicted as vile, evil creatures. This particular snake took that particular pronouncement seriously. Snakes, like most creatures in Daventry will start, then flee, at sudden and unexpected noises. On the other hand, the snake Graham encountered in the mountains of Serenia did know something about getting spooked. There are those in world of Daventry who also use the music of the flute to charm cobras. The cobras in the world of Daventry don't seem to have heard of this pronouncement. This may be true however, it is said by more skeptical scientists who claim to have studied the phenomenon that the snake is just following the swaying motion of the person playing the music and not the music itself. It is said that in some parts the Other World, fakirs can charm the king cobra and make it do the fakir's bidding, merely by playing a mystical tune for it on a flute. It is written in parts of Daventry people are known to charm snakes, causing the reptiles to go into brief trances induced by the rhythm of music. In Daventry and other lands, serpents range from a variety of sizes, from the smallest of garter snakes to monstrous sea serpents.
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